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Pcsx2 emulator plugins
Pcsx2 emulator plugins







pcsx2 emulator plugins
  1. Pcsx2 emulator plugins how to#
  2. Pcsx2 emulator plugins .dll#
  3. Pcsx2 emulator plugins ps2#

You might want to wait until you're more familiar with a programming language, though. Then you could probably do it, with enough work.

pcsx2 emulator plugins

Best of luck.Īhh.So you do have a clue (No offense, but a fair number of people ask similar questions and know nothing about coding, and imagine spending very little time to get something doing exactly what they want). Please don't hesitate to ask someone like refraction, chaoscode, or any pcsx2 dev like shadow, asadr, saqib for help. It's ok to do this, but if your plugin looks like a clone of another, then you will look like a theif. Try not to base your plugin off another if you can help it. If you are successful, submit it to the pcsx2 team so they can check it out so they can verify your work.

Pcsx2 emulator plugins ps2#

Get as much documentation on the GS and the PS2 as you possibly can. Read the PS2Edefs.h to learn what you need to implement for your plugin to work.ħ. Familiarize yourself with the PS2E plugin API. Now you are ready to begin writing your plugin. Start off simple, then get complicated! Catch my drift?Ħ. You will learn much about the GS and how it interacts with the PS2 as a whole. This will help you more than ANYTHING! go to PS2DEV.ORG: Playstation Programming. I have dedicated a thread to emu programming tutorials there. what a CPU/GPU interpreter is) then you should not be writing a plugin. If you don't know anything about emulation coding in general (i.e. Get comfortable with programming in the specific OS you wish to use. Don't just know your target API (Direct3D, OpenGL, etc.), master it! You will need a WIDE knowledge of your target API before beginning.ģ. I personally reccomend 100% pure C, but C++ will work fine as long as don't over use OOP or use it improperly.Ģ.

Pcsx2 emulator plugins how to#

You should at least know how to code with C or C++. To start off with, here's a check list of things you should know/have before beginning your GS plugin:ġ. If you are just beginning to learn C++ and Direct3D, this is not something I'd reccomend you attempt.īut I'm not going to discourage you one bit.

Pcsx2 emulator plugins .dll#

dll file before? Do you know anything about graphics programming? Do you know anything about emulation programming? Anyway.įirst of all, coding a GS plugin is NOT a walk in the park. Alright, let's start off with these questions.









Pcsx2 emulator plugins